My second map for Counter-Strike: Global Offensive. Made in collaboration with Konstantin “RZL” Löffler, it was set as a reimagining of the classic de_cpl_fire.
The map is set in a fictional luxury resort in the French Riviera. It was a challenge of making believable architecture that fits pre-defined layout of the map and pushing the Source Engine to its limits. The hotel is a mix of classic luxurious design with contemporary architecture.