A port of the Counter-Strike: Global Offensive map of the same name to the new Source 2 engine introduced with Counter-Strike 2. The goal was to bring the map up to the visual standards set by the game, with new high resolution PBR textures, remastered models and updated lighting and effects.
Breach originally started as a bomb defusal version of the popular map Agency, but has later transformed into a completely new map with its own layout and theme. I joined the project after the level designer behind Agency, Patrick “Puddy” Murphy, had finalized the layout and invited me for the art pass.
The theme changed from the offices of a law firm to a full corporate campus, complete with multiple buildings, offices, conference rooms, cafeteria and a big slide. The map strives to push the graphical limits of the Source Engine while still having the same performance as the latest official CS:GO maps.